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set heroes with weapons for dungeons and dragons

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All
A1 mini
X1 Carbon
A1
P1S
X1E
P2S
P1P
H2C
H2D
X1
H2S
H2D Pro
X2D
A2L

0.16mm layer, 2 walls, 15% infill
0.16mm layer, 2 walls, 15% infill
Designer
6.5 h
1 plate
4.8(71)

Open in Bambu Studio
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976
3578
74
33
2.2 k
1.2 k
Released 

Description

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Forge Your Combat Champions

Introducing an essential collection of eight combat hero miniatures, designed for those who prefer to resolve conflicts with steel, strength, and martial skill. This set is ideal for bringing the front lines of your adventuring party to life in Dungeons & Dragons and other role-playing games.

Printing and Design Qualities:

Variety of Combat Roles: The set includes a range of weapon-wielding hero archetypes, covering all your group's needs: from the unwavering resilience of the barbarian and paladin, the deadly agility of the thief and ranger, to the martial discipline of the monk and the power of a cleric.

Battle-Optimized Design: Each model has been sculpted with durability in mind. Weapons, armor, and limbs are extra thick to withstand constant handling on the gaming table, minimizing breakage and ensuring a successful print.

Dynamic Poses and Realistic Details: These miniatures don't sit still; they're in energetic combat poses that capture the essence of each class. See the fury of the barbarian, the focus of the ranger, or the discipline of the monk, all complemented by crisp details in their armor, weapons, and clothing that make painting easy.

Ready for Action: With solid bases and a design designed for easy resin printing, these heroes are ready to roll out of the printer and join your campaign. Add a tangible and exciting touch to every combat encounter.

Download this set and equip your team with the champions you need to face any challenge!

1. Barbarian (Barbarian)

The Barbarian is a frontline combatant who relies on their fury and resilience. Their power comes not from heavy armor, but from their innate ability to withstand damage.

  • Numerical Values (Level 1):
    • Strength: 15
    • Constitution: 14
    • Dexterity: 13
    • Wisdom: 12
    • Charisma: 10
    • Intelligence: 8
    • Armor Class (AC): 14 (with their unarmored defense feature).
  • Role in Game:
    • Main Attributes: Strength and Constitution.
    • Defense: They defend their life with their immense hit points and a feature that allows them to calculate AC without armor.
    • Role: Damage tank and melee combatant.

 

2. Paladin (Paladin)

A Paladin is a holy warrior, a living oath who combines martial skills with divine magic. They are the shield and sword of the group.

  • Numerical Values (Level 1):
    • Strength: 15
    • Charisma: 14
    • Constitution: 13
    • Wisdom: 12
    • Intelligence: 10
    • Dexterity: 8
    • Armor Class (AC): 18 (with chain mail armor and shield).
  • Role in Game:
    • Main Attributes: Strength and Charisma.
    • Defense: They use the heaviest armors and most resistant shields.
    • Role: Tank, healer, and sacred damage combatant.

 

3. Ranger (Ranger)

The Ranger is a master of the woods, hunting, and survival. They combine a warrior's skills with a touch of nature magic, being lethal at a distance.

  • Numerical Values (Level 1):
    • Dexterity: 15
    • Wisdom: 14
    • Constitution: 13
    • Strength: 12
    • Charisma: 10
    • Intelligence: 8
    • Armor Class (AC): 14 (with leather armor and the Dexterity modifier).
  • Role in Game:
    • Main Attributes: Dexterity and Wisdom.
    • Defense: They defend themselves with medium or light armor and their agility.
    • Role: Ranged damage, tracking, and exploration.

 

4. Monk (Monk)

The Monk is a disciplined fighter who uses their body as a weapon. They forgo conventional armor and weapons to move with speed and attack with rapid strikes.

  • Numerical Values (Level 1):
    • Dexterity: 15
    • Wisdom: 14
    • Constitution: 13
    • Intelligence: 12
    • Charisma: 10
    • Strength: 8
    • Armor Class (AC): 15 (10 base + Dexterity + Wisdom, unarmored).
  • Role in Game:
    • Main Attributes: Dexterity and Wisdom.
    • Defense: They defend themselves with their agility and wisdom.
    • Role: High-mobility melee damage and control.

 

5. Rogue (Rogue)

The Rogue is a master of stealth, deception, and sneak attacks. Their dexterity allows them to be lethal unseen, and their skills give them an advantage in any situation.

  • Numerical Values (Level 1):
    • Dexterity: 15
    • Intelligence: 14
    • Constitution: 13
    • Wisdom: 12
    • Charisma: 10
    • Strength: 8
    • Armor Class (AC): 14 (with leather armor and the Dexterity modifier).
  • Role in Game:
    • Main Attribute: Dexterity.
    • Defense: They rely on their agility and avoiding hits.
    • Role: Surprise damage, exploration, trap disarming, and stealth skills.

 

6. Cleric (Cleric)

A Cleric is a conduit of divine magic. They use their powers to heal, protect, and sometimes, to punish the enemies of their faith.

  • Numerical Values (Level 1):
    • Wisdom: 15
    • Strength: 14
    • Constitution: 13
    • Dexterity: 12
    • Charisma: 10
    • Intelligence: 8
    • Armor Class (AC): 16 (with chain mail armor and shield).
  • Role in Game:
    • Main Attribute: Wisdom.
    • Defense: They use medium armor and a shield to stay in combat.
    • Role: Primary healing, support, and control.

 

7. Artificer (Artificer)

An Artificer is an inventor and a wizard who uses tools to channel magic. Their creations, called infusions, are their main contribution to the group.

  • Numerical Values (Level 1):
    • Intelligence: 15
    • Constitution: 14
    • Dexterity: 13
    • Wisdom: 12
    • Strength: 10
    • Charisma: 8
    • Armor Class (AC): 16 (with chain mail armor and shield).
  • Role in Game:
    • Main Attribute: Intelligence.
    • Defense: They defend themselves with medium armor and shields.
    • Role: Support and utility, they create magical items for the group.

 

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