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9 Battleship mills

Print Profile(1)

All
A1
H2D
H2S
H2D Pro
P2S
H2C
X2D
A2L

0.2mm layer, 6 walls, 25% infill
0.2mm layer, 6 walls, 25% infill
Designer
13.6 h
4 plates

Open in Bambu Studio
Boost
15
26
2
0
8
3
Released 

Description


I recommend using glue to attach the model to the print bed. Not using glue can lead to poor printing results.

The playing field is a naval map consisting of 24 strategic points (maritime intersections). Each admiral commands a fleet of 9 warships, one with black colors, the other with white.
 

The objective of the game is to form attack squadrons (3 ships aligned horizontally or vertically). Each time a squadron is formed, the admiral can sink an enemy ship. Victory is achieved by:
Reducing the enemy fleet to only 2 ships (making it impossible for them to form squadrons), or
Completely blocking the opposing fleet (no ship can move).
The battle unfolds in 3 phases:

 

Phase 1 – Fleet Deployment
The map starts empty. Admirals decide who moves first.
Ships are placed, one by one, on the free points of the map.
Whenever a fleet manages to occupy 3 aligned positions, it forms a squadron and sinks an enemy ship.
Ships that are part of an already formed squadron are protected: they can only be attacked if no other targets are available.
Once all 18 ships are placed, the next phase begins.

 

Phase 2 – Combat Maneuvers
Ships already on the map begin moving to adjacent maritime points.
No ship can jump over another: movement is strictly step by step, like in a naval duel.
The goal remains the same: creating squadrons to sink enemy ships.
If a fleet is completely blocked and can no longer maneuver, it loses the battle.
A classic strategy is the breaking maneuver: temporarily removing a ship from a squadron to later reform it, repeatedly sinking enemy ships a continuous bombardment.

 

Phase 3 – Last Chance: Submersible and Relocation
When a fleet is reduced to only 3 ships, restrictions are lifted.
Ships can use the submersion and relocation maneuver, moving from any point on the map to any other free point.
This is the fleet’s last chance to strike decisively and turn the tide of the battle.


Documentation (1)

Assembly Guide (1)
Assembly Guide v2.docx.pdf

Comment & Rating (2)

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License

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