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Catapult Roller Coaster (Rubber Band Version)

Print Profile(3)

All
A1
P1P
P1S
X1E
H2D Pro
X1 Carbon
X1
H2D
H2S
P2S
H2C
X2D
A2L
A1 mini

0.2mm layer, 3 walls, 15% infill
0.2mm layer, 3 walls, 15% infill
Designer
4.5 h
1 plate
5.0(1)

0.2mm layer, 2 walls, 15% infill
0.2mm layer, 2 walls, 15% infill
Designer
20 min
1 plate

0.2mm layer, 3 walls, 15% infill
0.2mm layer, 3 walls, 15% infill
Designer
3.8 h
1 plate

Open in Bambu Studio
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20
38
2
0
36
17
Released 

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print profile 2 changes the original small ball to a two-wheeled cart. I highly recommend not printing the small ball and instead printing this cart, it makes playing more realistic and interesting. The cart requires super glue for assembly, I didn't use glue myself, it can still be played with by just snapping it on

 

This model is both a toy and a physics (natural science) teaching aid. It can demonstrate the working principles of a roller coaster and also show children multiple physical principles. These principles include: the concept of centripetal force, the conditions for an object to move in a circular motion, the mutual conversion of mechanical energy, and so on

 

To make the 3D Printed model more perfect, I made some adjustments to the settings in the slicer software. I also tried printing without supports, and the effect was acceptable, but slightly worse than with supports. Experts can try to achieve no supports printing by increasing bridge flow rate and decreasing bridge printing speed

 

Besides the printed parts, you will also need a rubber band for tying a girl's hair

 

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License

This user content is licensed under a Standard Digital File License.

You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.