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Sun Wukong - High Detail Miniature - Monk Class

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0.08mm layer, 3 walls, 10% infill
0.08mm layer, 3 walls, 10% infill
Designer
2.4 h
1 plate

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Description

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🐒 Sun Wukong - High Detail Miniature (25mm Base)

An incredibly detailed version of the legendary Sun Wukong, specifically optimized for filament printing

🛠️ Print Profile Features:

  • Layer Height: 0.08mm (with variable layer height to maximize face details)
  • Supports: Optimized Tree Slim settings with a Z distance of 0.16mm
  • 45° Tilt: The model is pre-rotated to ensure the best possible surface finish on muscles and face, reducing layer lines
  • Optimized Speed: Calibrated accelerations to avoid vibrations and "knocks" on the print bed, ensuring silent and safe printing in about 2h

Character Sheet:

Name: Sun Wukong

Class: Monk (Level 3)

Subclass: Way of the Open Hand

Race: Tabaxi (Monkey)

Background: Hermit Alignment: Chaotic Good

ATTRIBUTES

  • Strength: 10 (+0)
  • Dexterity: 17 (+3)
  • Constitution: 14 (+2)
  • Intelligence: 8 (-1)
  • Wisdom: 16 (+3)
  • Charisma: 10 (+0)

COMBAT STATISTICS:

  • Armor Class (AC): 16 (Unarmored Defense)
  • Hit Points (HP): 24
  • Initiative: +3
  • Speed: 9 meters (Walk) / 6 meters (Climb)
  • Ki Points: 3 (Recovered with a short or long rest)

ATTACKS AND ACTIONS

  • Quarterstaff (Two-handed): +5 to hit, 1d8 + 3 bludgeoning damage
  • Unarmed Strike: +5 to hit, 1d4 + 3 bludgeoning damage
  • Martial Arts: When you attack with the staff, you can make an unarmed strike as a bonus action
  • Flurry of Blows (1 Ki Point): After attacking, you can make two unarmed strikes as a bonus action

CLASS AND RACE ABILITIES

  • Simian Agility: You can double your speed for one turn You must remain still for one turn to recharge this ability
  • Patient Defense (1 Ki Point): Dodge action as a bonus action
  • Step of the Wind (1 Ki Point): Disengage or Dash action as a bonus action; doubled jumping distance
  • Slow Fall: Reduce falling damage by 15

Open Hand Technique: When you hit with Flurry of Blows, you can choose one effect on the enemy:

  • Must succeed on a Dexterity saving throw or fall prone
  • Must succeed on a Strength saving throw or be pushed back 4.5 meters
  • Cannot take reactions until the end of your next turn

PROFICIENCIES AND SENSES

  • Saving Throws: Strength and Dexterity
  • Skills: Acrobatics, Athletics, Perception, Stealth, Insight
  • Senses: Darkvision 18 meters, Passive Perception 15
  • Tools: Herbalism Kit

EQUIPMENT

  • Staff: Heavy wood reinforced with metal
  • Attire: Simple tunic and sturdy wraps
  • Backpack: Flint and steel, rations, blanket, herbalism kit

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License

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You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.