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Xteink X4 Full Body Case

Print Profile(4)

All
P1S
H2S
X2D
H2C
H2D
A1 mini
P2S
H2D Pro
P1P
X1E
X1
A1
A2L
X1 Carbon

One color, one plate, 0.12mm layer, 3 walls, 15% infill
One color, one plate, 0.12mm layer, 3 walls, 15% infill
Designer
1.9 h
1 plate
5.0(43)

Four colors on one plate, 0.12mm layer, 3 walls, 15% infill
Four colors on one plate, 0.12mm layer, 3 walls, 15% infill
Designer
2.1 h
1 plate
5.0(23)

Full case with sim card tool holder
Full case with sim card tool holder
1.9 h
1 plate
5.0(1)

Bottom back half of the case only w/ SIM card tool holder
Bottom back half of the case only w/ SIM card tool holder
31 min
1 plate

Open in Bambu Studio
Boost
602
1563
162
60
2 k
1.3 k
Released 

Description

A multi part full body case for the Xteink X4 with covers for all buttons. 

All ports and buttons are accessible. The top border is raised to protect the screen. 

 

Assembly: 

Place and press the front button covers into the front case part as shown in the images (please note the indentations in the buttons). 

Insert the X4 and then the side button covers with the rounded corners facing down.

Then slide the two bottom case parts onto the device. 

 

Note - the tolerances are tight, the print is tested with Bambu Basic and Matte PLA on a P1S.

The case parts snap together quite strongly and can be separated by moderate force.

Boost Me (for free)

I would be happy about a boost if you like the model!

Comment & Rating (162)

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License

This user content is licensed under the MakerWorld Exclusive License.

You may create derivative works based on this object, provided that all such derivative works are published exclusively on the MakerWorld platform and include proper attribution to the original creator. You may not share, upload, host, distribute, or publish this object—or any derivative work of this object—on any other digital platform, marketplace, or distribution channel. Commercial use of this object and any derivative works is strictly prohibited. This includes, but is not limited to, selling, renting, sublicensing, or using the object in any context in which you receive monetary compensation or other financial benefits.