Search models, users, collections, and posts
BOB - The Juggernaut Artificer
IP Report
Print Profile(1)

0.08mm layer, 3 walls, 10% infill
Designer
2.4 h
1 plate
Open in Bambu Studio
Boost
36
133
4
1
39
21
ReleasedÂ
Description
Content has been automatically translated.
đ¤ BOB â The Assault Unit
Artificer Armorer (Level 3)
- Armor Class (AC) 20: Bob is a wall. Between his heavy armor, shield, and warforged enhancements, hitting him is a desperate endeavor for almost any monster
- Thunder Fists: He doesn't use weapons, he uses his hands. He attacks with a **+5** bonus and deals **1d8 + 3** thunder damage
- Integrated Taunt: When Bob punches someone, that enemy has **Disadvantage** if they try to attack your friends. They have to deal with Bob, end of story
- Energy Shield: As a bonus action, Bob activates a force field that grants him **3 temporary Hit Points**. He can do this multiple times a day to stay on his feet when others fall
- Emergency Reaction: If someone miraculously manages to roll high, Bob casts the **Shield** spell and his AC shoots up to **25** for one round. He practically glitches the game
- Magical Maintenance: Bob has infused his shield to make it magical (**+1 to AC**) and has an internal system that allows him to never lose concentration on his spells
- Steel Body: Bob doesn't eat, sleep, or breathe. He can stay at the bottom of the ocean or in a cloud of poisonous gas without flinching
Tireless Sentinel: When the group sleeps, Bob stays on. He doesn't rest, he watches, and that's it.
TECHNICAL SHEET:
GENERAL DATA
- Name: BOB
- Race: Warforged
- Class: Artificer Armorer 3
- Armor Model: Guardian
- Proficiency: +2
ATTRIBUTES AND MODIFIERS
- Strength: 10 (+0)
- Dexterity: 10 (+0)
- Constitution: 16 (+3)
- Intelligence: 17 (+3)
- Wisdom: 12 (+1)
- Charisma: 8 (-1)
DEFENSIVE STATISTICS
- Armor Class (AC): 20 (Chain Mail 16 + Shield 2 + Warforged Bonus 1 + Infusion 1)
- Hit Points (HP): 24
- Saving Throws: Constitution (+5) and Intelligence (+5)
- Resistances: Advantage on saves against Poison and Resistance to Poison damage
- Immunities: Diseases, Magical Sleep, Suffocation (doesn't breathe)
OFFENSIVE SYSTEMS
- Thunder Fists: +5 to hit (Intelligence-based)
- Damage: 1d8 + 3 Thunder damage
- Debuff Effect: A hit enemy has **Disadvantage** on attack rolls against anyone but you (until your next turn)
ACTIONS AND SPECIAL POWERS
- Defensive Field (Bonus Action): Gain **3 temporary Hit Points**. Can be used 2 times per long rest
- Shield Spell (Reaction): Increases your AC by +5 (Total **25**) until the start of your next turn
- Booming Blade (Cantrip): Added to punch; if the enemy moves after the hit, they take **1d8** extra thunder damage
- Mind Sharpener (Infusion): When you fail a concentration check, you can choose to succeed automatically (4 charges per day)
RACIAL TRAITS AND ABILITIES
- Sentry's Rest: You never sleep; you remain conscious and vigilant during long rests
- Integrated Protection: Permanent **+1 bonus to AC** (already included)
- Tools: Proficiency with Smith's Tools, Thieves' Tools, and one type of artisan's tools of your choice
I look forward to seeing your printed (and painted) results!!!!
License
This user content is licensed under a Standard Digital File License.
You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.








Comment & Rating (4)